⬡   Official Publication   ⬡
The Indian Detective Files
The Indian Detective Files
Official Rulebook
Everything you need to run, play, and solve every case.
2–8 Players  ·  75–120 Minutes  ·  Ages 16+
8 Original Cases  ·  All Cities Across India
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01

Welcome to CaseBoard

CaseBoard is a collaborative deduction game for 2–8 players. You are investigators. Someone is dead. You have 75 minutes to figure out who did it — and prove it with evidence.

Every case in The Indian Detective Files is a self-contained murder mystery set across India's cities — from the boardrooms of Bengaluru to the havelis of Surat, the film sets of Mumbai to the courts of Pune. Each case comes with a full evidence dossier, suspect profiles, and a sealed solution that no player sees until the very end.

CaseBoard is not a trivia game. There is no luck. Every answer is buried somewhere in the evidence — you just have to find it, connect it, and make your case before the clock runs out.

The Core Principle

One player is guilty. The evidence proves it. Everything you need to solve the case is inside the dossier. No guessing required — only reasoning.

The game is played in six phases, moving from a briefing through three rounds of evidence review, then into a silent accusation phase, and finally the solution reveal. Players work together through the investigation but submit their own accusation independently at the end. Individual scores are calculated after the truth is revealed.

02

What's in Each Case

Every case in CaseBoard is fully self-contained. All files open in a web browser — no installation required. The dossier is divided into public files and sealed files.

Public Files — Open from the Start

00_Start_Here.html — The case index and navigation hub.

01_Case_Brief.html — The official crime report. Read this aloud at the start of every game.

02_Suspect_Profiles.html — Background on every suspect. No spoilers — no killer is identified here.

03_Role_Cards.html — Assign roles to players before Round 1.

06_Timeline_Board.html — A collaborative board for tracking suspect movements.

07_Accusation_Sheet.html — Each player's final submission. Fill in independently during the accusation phase.

08_Hints.html — Three tiered hints. Group vote required before any hint is opened.

Evidence Pack A — Unlocked at Round 1

The primary evidence set. Includes forensic reports, access logs, financial records, phone data, and witness statements. Roughly 8–9 pieces depending on the case.

Evidence Pack B — Unlocked at Round 3

The resolution evidence. These pieces are deliberately held back — they confirm or overturn theories built in Rounds 1 and 2. Pack B contains the AHA moment. Do not open it early.

Sealed Files — Do Not Open Until Instructed

09_Host_Notes.html — Full solution notes. Sealed behind a confirmation gate. Only open if you are hosting without playing, or after the game ends.

10_SEALED_Solution_Reveal.html — The official solution narrative. Opens during the Reveal phase. Requires a confirmation click.

11_Scoring_Sheet.html — Unlocked at the Reveal phase. Fill in after the solution is read aloud.

Also Available per Case

00_Auto_Host.html — A shared-screen host panel with phase timer, evidence unlock signals, hint tracker, and nudge system. Ideal for groups where everyone is playing — no dedicated host needed.

03

The Investigation Team

CaseBoard supports up to 8 players, each assigned a specialist role. Every role owns a specific slice of the evidence — but all players discuss openly. Your role determines what you focus on, not what you're allowed to say.

🔍
Lead Detective
Coordinator · Final Voice
Runs the group discussion. Poses the decisive questions. Collects accusation sheets at the end and announces the team's majority verdict.
Primary Focus
Case Brief · Suspect Profiles · Final synthesis
🧪
Forensic Analyst
Science · Cause of Death
Owns the medical and forensic evidence. Reports cause of death, estimated time of death, substance analysis, and physical condition of the crime scene.
Primary Evidence
Autopsy Report · Toxicology Report · Forensic Analysis
Timeline Keeper
Movement · Alibis
Maintains the Timeline Board throughout the game. Maps every suspect's claimed location against confirmed evidence. Identifies gaps, inconsistencies, and overlaps.
Primary Focus
Timeline Board · CCTV Logs · Movement Patterns
🎤
Interrogation Specialist
Pressure · Contradiction
Identifies the two weakest alibis each round and formulates the exact question that breaks them. Leads challenges against suspect statements. Earns bonus points for confirmed contradictions.
Primary Focus
Witness Statements · Interview Transcripts · Alibi Verification
💰
Financial Crimes Analyst
Motive · Money Trail
Traces financial motives — inheritance, embezzlement, contracts, debts. Follows the money to establish who stood to gain or lose the most from the victim's death.
Primary Evidence
Bank Statements · Audit Memos · Wills · Financial Records
📱
Digital Evidence Analyst
Digital Footprint · Technology
Owns all digital evidence. Phone records, call logs, Wi-Fi pings, access card data, app records, and electronic documents. Establishes digital placement and communication trails.
Primary Evidence
Phone Records · Access Logs · App Records · CCTV Data
🔬
Crime Scene Analyst
Physical Evidence · Staging
Reconstructs the physical crime scene. Identifies what was moved, staged, or planted. Responsible for confirming whether the scene is consistent with the stated cause of death.
Primary Focus
Crime Scene Report · Physical Evidence · Staging Analysis
⚖️
Devil's Advocate
Challenger · Counter-Theory
Never lets the group settle too easily. Each round, makes the strongest possible case for the suspect the group is least suspicious of. Forces the team to actively defend their theory.
Primary Focus
All evidence · Alternative readings · Overlooked suspects
Important — Roles Are Focus Areas, Not Gatekeepers

Every player can see and discuss every piece of evidence. Your role tells you what to prioritise and report on — it does not restrict what you can read or say. In smaller groups, one player may hold multiple roles and cover all of their evidence areas.

04

Player Count Guide

CaseBoard scales from 2 to 8 players. When there are fewer than 8 players, roles are combined. The Lead Detective always remains a dedicated role — they coordinate the group and should not hold more than one additional role.

Players Difficulty Role Assignments
2 Expert
P1 Lead Detective + Forensic Analyst + Timeline Keeper + Crime Scene Analyst
P2 Interrogation Specialist + Financial Crimes Analyst + Digital Evidence Analyst + Devil's Advocate
3 Hard
P1 Lead Detective + Forensic Analyst + Crime Scene Analyst
P2 Timeline Keeper + Financial Crimes Analyst + Digital Evidence Analyst
P3 Interrogation Specialist + Devil's Advocate
4 Moderate
P1 Lead Detective + Crime Scene Analyst
P2 Forensic Analyst + Financial Crimes Analyst
P3 Timeline Keeper + Digital Evidence Analyst
P4 Interrogation Specialist + Devil's Advocate
5 Standard
P1 Lead Detective
P2 Forensic Analyst + Crime Scene Analyst
P3 Timeline Keeper + Financial Crimes Analyst
P4 Interrogation Specialist + Digital Evidence Analyst
P5 Devil's Advocate
6 Standard
P1 Lead Detective
P2 Forensic Analyst
P3 Timeline Keeper + Financial Crimes Analyst
P4 Interrogation Specialist + Crime Scene Analyst
P5 Digital Evidence Analyst
P6 Devil's Advocate
7 Easy
P1 Lead Detective
P2 Forensic Analyst
P3 Timeline Keeper
P4 Interrogation Specialist
P5 Financial Crimes Analyst + Crime Scene Analyst
P6 Digital Evidence Analyst
P7 Devil's Advocate
8 Easiest
P1–P8 One role each. Full team — every role is filled by a dedicated investigator.
Note on Difficulty

With fewer players, each person holds more evidence — which means you have more information individually, but fewer perspectives in discussion. Two-player games are significantly harder because the Devil's Advocate pressure is absent and every contradiction must be self-discovered. For first-time players, 4–6 players is the recommended sweet spot.

Playing Solo

Solo play is supported. Cover all 8 roles yourself, read all evidence, and use the Auto-Host timer. You will not be able to earn the Contradiction Confirmation or Scene Reconstruction bonus points since those require the named role to confirm the finding in group discussion. All other points are fully available.

05

Setting Up the Game

Setup takes 5–8 minutes. Use this checklist before every session.

06

The Six Phases

Every game of CaseBoard moves through six phases in fixed order. Phases are separated by a cinematic transition on the Auto-Host screen. You advance manually — the timer is a guide, not a hard stop.

📋
Phase 0 Setup & Briefing 5 min

The Lead Detective reads the Case Brief aloud to everyone. Role Cards are assigned. All players review the Suspect Profiles silently for 2 minutes. No discussion, no accusations — this is orientation only. Advance when everyone has read the Brief and knows their role.

📦
Round 1 First Evidence Review 20 min

Evidence Pack A is now open. Each role-holder reads their assigned evidence silently for 3 minutes, then shares their findings aloud. The Forensic Analyst always presents first — cause and time of death set the framework. The Timeline Keeper begins populating the Timeline Board. End goal: understand all stated alibis and the crime's basic mechanism.

Round 2 Alibi Testing 20 min

The Timeline Keeper walks through each suspect's claimed location, asking the group: "Is this confirmed by a second source, or just claimed?" The Interrogation Specialist identifies the two weakest alibis and formulates targeted challenges. The Devil's Advocate defends the suspect the group is least suspicious of. End goal: narrow to 1–2 primary suspects before Pack B opens.

🔓
Round 3 Pack B — The AHA Moment 20 min

Evidence Pack B is now unlocked. These new pieces are the resolution layer — each one is designed to confirm, contradict, or deepen something from Pack A. Read before discussing. Assign one Pack B piece per player if possible. End goal: the group can name the killer, the motive, and the method with evidence citations for all three.

🔍
Phase 4 Accusation Phase 10 min

Discussion stops. Each player fills their Accusation Sheet independently — no collaboration, no talking, no peeking at other sheets. Fields include: culprit, motive, method, key evidence, key contradiction, and confidence level. The Lead Detective collects all sheets (or verbal confirmations) before advancing. Submissions are final.

🏆
Phase 5 Solution & Scoring Unlimited

Each player opens the Scoring Sheet and calculates their score. Compare totals and announce rankings. Then the Lead Detective opens 10_SEALED_Solution_Reveal.html — it requires one final confirmation click. Read the solution narrative aloud. Discuss who got what right, what the red herrings were, and how the killer was caught.

07

The Evidence System

Evidence in CaseBoard is divided into two packs released at different phases. This structure is intentional — it mirrors how real investigations unfold and ensures every group gets a moment of genuine revelation.

Evidence Pack A — Available from Round 1

Pack A contains the foundational evidence. Forensic results, access logs, initial witness statements, financial records, and communication data. These pieces establish the framework of the case — who was where, what killed the victim, and who had a reason to want them dead.

Pack A is deliberately incomplete. You will not be able to solve the case with Pack A alone, and you should not try to. Use it to build theories, not conclusions.

Evidence Pack B — Unlocked at Round 3

Pack B is the resolution layer. Each piece in Pack B resolves a specific contradiction or confirms a specific suspicion from Pack A. Some pieces clear suspects. Some pieces destroy alibis. One or two pieces contain the decisive detail that makes everything click.

Read Pack B slowly. Do not rush. Every piece has been placed deliberately. The group should pause after each new piece before moving to the next.

08

Discussion Rules

CaseBoard is collaborative. There are no hidden loyalties, no secret objectives, and no reason to withhold information from your team — until the silent Accusation Phase begins.

On Arguments

Disagreement is healthy. Arguments that go in circles are not. If the group is stuck on whether a suspect did it, move on and come back. The nudge system in the Auto-Host will prompt you if you spend too long without progress.

09

The Accusation Phase

The Accusation Phase is the most important 10 minutes of the game. Every player files an independent verdict. This is where individual scores diverge — your team may have agreed on a theory, but you might have doubts.

Open 07_Accusation_Sheet.html on your personal device. The sheet is editable on-screen, or you can print it and write by hand. Fill in all six fields:

The Team Verdict

After all individual sheets are filed, the Lead Detective reads them aloud and calls a majority vote. The team's collective accusation is announced publicly — this is the group's official verdict before the solution is opened. Individual scores are still calculated separately.

10

Scoring & Detective Ranks

Scores are calculated individually after the Solution Reveal. Open the Scoring Sheet on each player's device. Points are awarded for accuracy, evidence mastery, speed, and role performance. Hint penalties and false accusations reduce your total.

Core Points
Correct culprit identified (mandatory — no other points count without this) +40
Correct motive +20
Correct method +20
Named the key contradiction correctly (the piece that proves guilt) +10
Correct full timeline reconstruction (entry, death, staging, exit) +10
Bonus Points
Named all 3 culprit evidence trails correctly +15
Crime Scene Analyst: confirmed correct scene reconstruction in discussion +20
Interrogation Specialist: confirmed contradiction in group discussion during Rounds 1–3 +15
Zero hints used (full group) +10
Speed bonus: case solved under 60 minutes total +10
Speed bonus: case solved under 75 minutes total +5
Penalties
Hint Level 1 used (× number of uses) −5 each
Hint Level 2 used (× number of uses) −10 each
Hint Level 3 used (× number of uses) −20 each
False accusation on accusation sheet (× number of wrong suspects named) −15 each
Important — The Culprit Rule

If you name the wrong culprit, only the false accusation penalty applies. Core points (motive, method, contradiction, timeline) are only earned if you correctly identified the culprit first. Getting the method right but naming the wrong person scores zero on those fields.

After calculating your total, find your Detective Rank:

0 – 39 Rookie Investigator Still learning the ropes.
40 – 79 Sharp Observer You noticed things others missed.
80 – 109 Case Cracker You solved the case. The bureau is proud.
110 – 139 Master Detective Impressive. You see what others overlook.
140+ Bureau Legend A career-defining performance.
11

The Hint System

Three tiered hints are available in every case. Hints are a last resort — they carry a team penalty and should only be used after genuine effort has stalled. The hint system is built on a group vote: you cannot open a hint without majority agreement.

Hint 1
Gentle Nudge
Redirects the group's attention toward the right area of the case without naming any evidence or suspects. A conceptual pointer — not a direct clue.
−5 pts
Hint 2
Stronger Direction
Points toward a specific evidence piece or timeline gap. Names the mechanism without identifying the culprit. Substantially reduces the search space.
−10 pts
Hint 3
The Key Contradiction
Points directly to the contradiction that proves guilt. Never names the culprit outright — but after reading this hint, the culprit should be identifiable. Highest penalty.
−20 pts
When to Use Hints

A good rule of thumb: if the group has been in the same discussion loop for 10 minutes with no new evidence cited, and the Auto-Host nudge hasn't resolved the blockage, a Hint 1 is appropriate. Hints exist to keep the game moving — not to be hoarded as a point-saving strategy.

12

Auto-Host Mode

CaseBoard is designed to be fully self-hosted. No dedicated game master is required. The Auto-Host page handles all facilitation automatically — so every player at the table, including the person running the session, can play fully.

Open 00_Auto_Host.html on a shared screen at the start of the session. The Auto-Host provides:

Screen Setup Recommendation

Place the Auto-Host on a TV or projector where everyone can see the timer and current phase. Individual players open their evidence on their own phones or laptops. This separation keeps the shared screen clean while each player manages their own dossier.

13

House Rules & Variants

CaseBoard is designed with specific mechanics, but groups can adjust the experience to match their style. These variants have been tested and work cleanly with the existing evidence structure.

Replaying a Case

CaseBoard cases are single-solution — once you know the killer, the surprise is gone. However, the game scales well as a teaching tool: players who have solved a case can mentor new players through it, taking on a host-adjacent role rather than competing on score.

14

Quick Reference Card

Cut this section out or keep the page open during play. Everything you need in one view.

CaseBoard — Session Quick Reference

Phase Order
Phase 0 — Setup & Briefing (5 min)
Round 1 — Pack A Evidence (20 min)
Round 2 — Alibi Testing (20 min)
Round 3 — Pack B Unlocked (20 min)
Accusation — Silent, independent (10 min)
Reveal — Score, then open solution
Scoring Summary
+40 Correct culprit
+20 Correct motive
+20 Correct method
+10 Key contradiction
+10 Correct timeline
+10 Zero hints (group)
−5/10/20 Hint 1/2/3
−15 False accusation
Critical Rules
Do not open Pack B before Round 3
No discussion during Accusation Phase
Hints require a group majority vote
Hint penalty applies immediately on open
Wrong culprit = no core points at all
Score first, then open Solution Reveal
All evidence is factual — no fake docs