CaseBoard is a collaborative deduction game for 2–8 players. You are investigators. Someone is dead. You have 75 minutes to figure out who did it — and prove it with evidence.
Every case in The Indian Detective Files is a self-contained murder mystery set across India's cities — from the boardrooms of Bengaluru to the havelis of Surat, the film sets of Mumbai to the courts of Pune. Each case comes with a full evidence dossier, suspect profiles, and a sealed solution that no player sees until the very end.
CaseBoard is not a trivia game. There is no luck. Every answer is buried somewhere in the evidence — you just have to find it, connect it, and make your case before the clock runs out.
One player is guilty. The evidence proves it. Everything you need to solve the case is inside the dossier. No guessing required — only reasoning.
The game is played in six phases, moving from a briefing through three rounds of evidence review, then into a silent accusation phase, and finally the solution reveal. Players work together through the investigation but submit their own accusation independently at the end. Individual scores are calculated after the truth is revealed.
Every case in CaseBoard is fully self-contained. All files open in a web browser — no installation required. The dossier is divided into public files and sealed files.
00_Start_Here.html — The case index and navigation hub.
01_Case_Brief.html — The official crime report. Read this aloud at the start of every game.
02_Suspect_Profiles.html — Background on every suspect. No spoilers — no killer is identified here.
03_Role_Cards.html — Assign roles to players before Round 1.
06_Timeline_Board.html — A collaborative board for tracking suspect movements.
07_Accusation_Sheet.html — Each player's final submission. Fill in independently during the accusation phase.
08_Hints.html — Three tiered hints. Group vote required before any hint is opened.
The primary evidence set. Includes forensic reports, access logs, financial records, phone data, and witness statements. Roughly 8–9 pieces depending on the case.
The resolution evidence. These pieces are deliberately held back — they confirm or overturn theories built in Rounds 1 and 2. Pack B contains the AHA moment. Do not open it early.
09_Host_Notes.html — Full solution notes. Sealed behind a confirmation gate. Only open if you are hosting without playing, or after the game ends.
10_SEALED_Solution_Reveal.html — The official solution narrative. Opens during the Reveal phase. Requires a confirmation click.
11_Scoring_Sheet.html — Unlocked at the Reveal phase. Fill in after the solution is read aloud.
00_Auto_Host.html — A shared-screen host panel with phase timer, evidence unlock signals, hint tracker, and nudge system. Ideal for groups where everyone is playing — no dedicated host needed.
CaseBoard supports up to 8 players, each assigned a specialist role. Every role owns a specific slice of the evidence — but all players discuss openly. Your role determines what you focus on, not what you're allowed to say.
Every player can see and discuss every piece of evidence. Your role tells you what to prioritise and report on — it does not restrict what you can read or say. In smaller groups, one player may hold multiple roles and cover all of their evidence areas.
CaseBoard scales from 2 to 8 players. When there are fewer than 8 players, roles are combined. The Lead Detective always remains a dedicated role — they coordinate the group and should not hold more than one additional role.
| Players | Difficulty | Role Assignments |
|---|---|---|
| 2 | Expert |
P1
Lead Detective + Forensic Analyst + Timeline Keeper + Crime Scene Analyst
P2
Interrogation Specialist + Financial Crimes Analyst + Digital Evidence Analyst + Devil's Advocate
|
| 3 | Hard |
P1
Lead Detective + Forensic Analyst + Crime Scene Analyst
P2
Timeline Keeper + Financial Crimes Analyst + Digital Evidence Analyst
P3
Interrogation Specialist + Devil's Advocate
|
| 4 | Moderate |
P1
Lead Detective + Crime Scene Analyst
P2
Forensic Analyst + Financial Crimes Analyst
P3
Timeline Keeper + Digital Evidence Analyst
P4
Interrogation Specialist + Devil's Advocate
|
| 5 | Standard |
P1
Lead Detective
P2
Forensic Analyst + Crime Scene Analyst
P3
Timeline Keeper + Financial Crimes Analyst
P4
Interrogation Specialist + Digital Evidence Analyst
P5
Devil's Advocate
|
| 6 | Standard |
P1
Lead Detective
P2
Forensic Analyst
P3
Timeline Keeper + Financial Crimes Analyst
P4
Interrogation Specialist + Crime Scene Analyst
P5
Digital Evidence Analyst
P6
Devil's Advocate
|
| 7 | Easy |
P1
Lead Detective
P2
Forensic Analyst
P3
Timeline Keeper
P4
Interrogation Specialist
P5
Financial Crimes Analyst + Crime Scene Analyst
P6
Digital Evidence Analyst
P7
Devil's Advocate
|
| 8 | Easiest |
P1–P8
One role each. Full team — every role is filled by a dedicated investigator.
|
With fewer players, each person holds more evidence — which means you have more information individually, but fewer perspectives in discussion. Two-player games are significantly harder because the Devil's Advocate pressure is absent and every contradiction must be self-discovered. For first-time players, 4–6 players is the recommended sweet spot.
Solo play is supported. Cover all 8 roles yourself, read all evidence, and use the Auto-Host timer. You will not be able to earn the Contradiction Confirmation or Scene Reconstruction bonus points since those require the named role to confirm the finding in group discussion. All other points are fully available.
Setup takes 5–8 minutes. Use this checklist before every session.
Every game of CaseBoard moves through six phases in fixed order. Phases are separated by a cinematic transition on the Auto-Host screen. You advance manually — the timer is a guide, not a hard stop.
The Lead Detective reads the Case Brief aloud to everyone. Role Cards are assigned. All players review the Suspect Profiles silently for 2 minutes. No discussion, no accusations — this is orientation only. Advance when everyone has read the Brief and knows their role.
Evidence Pack A is now open. Each role-holder reads their assigned evidence silently for 3 minutes, then shares their findings aloud. The Forensic Analyst always presents first — cause and time of death set the framework. The Timeline Keeper begins populating the Timeline Board. End goal: understand all stated alibis and the crime's basic mechanism.
The Timeline Keeper walks through each suspect's claimed location, asking the group: "Is this confirmed by a second source, or just claimed?" The Interrogation Specialist identifies the two weakest alibis and formulates targeted challenges. The Devil's Advocate defends the suspect the group is least suspicious of. End goal: narrow to 1–2 primary suspects before Pack B opens.
Evidence Pack B is now unlocked. These new pieces are the resolution layer — each one is designed to confirm, contradict, or deepen something from Pack A. Read before discussing. Assign one Pack B piece per player if possible. End goal: the group can name the killer, the motive, and the method with evidence citations for all three.
Discussion stops. Each player fills their Accusation Sheet independently — no collaboration, no talking, no peeking at other sheets. Fields include: culprit, motive, method, key evidence, key contradiction, and confidence level. The Lead Detective collects all sheets (or verbal confirmations) before advancing. Submissions are final.
Each player opens the Scoring Sheet and calculates their score. Compare totals and announce rankings. Then the Lead Detective opens 10_SEALED_Solution_Reveal.html — it requires one final confirmation click. Read the solution narrative aloud. Discuss who got what right, what the red herrings were, and how the killer was caught.
Evidence in CaseBoard is divided into two packs released at different phases. This structure is intentional — it mirrors how real investigations unfold and ensures every group gets a moment of genuine revelation.
Pack A contains the foundational evidence. Forensic results, access logs, initial witness statements, financial records, and communication data. These pieces establish the framework of the case — who was where, what killed the victim, and who had a reason to want them dead.
Pack A is deliberately incomplete. You will not be able to solve the case with Pack A alone, and you should not try to. Use it to build theories, not conclusions.
Pack B is the resolution layer. Each piece in Pack B resolves a specific contradiction or confirms a specific suspicion from Pack A. Some pieces clear suspects. Some pieces destroy alibis. One or two pieces contain the decisive detail that makes everything click.
Read Pack B slowly. Do not rush. Every piece has been placed deliberately. The group should pause after each new piece before moving to the next.
CaseBoard is collaborative. There are no hidden loyalties, no secret objectives, and no reason to withhold information from your team — until the silent Accusation Phase begins.
Disagreement is healthy. Arguments that go in circles are not. If the group is stuck on whether a suspect did it, move on and come back. The nudge system in the Auto-Host will prompt you if you spend too long without progress.
The Accusation Phase is the most important 10 minutes of the game. Every player files an independent verdict. This is where individual scores diverge — your team may have agreed on a theory, but you might have doubts.
Open 07_Accusation_Sheet.html on your personal device. The sheet is editable on-screen, or you can print it and write by hand. Fill in all six fields:
After all individual sheets are filed, the Lead Detective reads them aloud and calls a majority vote. The team's collective accusation is announced publicly — this is the group's official verdict before the solution is opened. Individual scores are still calculated separately.
Scores are calculated individually after the Solution Reveal. Open the Scoring Sheet on each player's device. Points are awarded for accuracy, evidence mastery, speed, and role performance. Hint penalties and false accusations reduce your total.
If you name the wrong culprit, only the false accusation penalty applies. Core points (motive, method, contradiction, timeline) are only earned if you correctly identified the culprit first. Getting the method right but naming the wrong person scores zero on those fields.
After calculating your total, find your Detective Rank:
| 0 – 39 | Rookie Investigator | Still learning the ropes. |
| 40 – 79 | Sharp Observer | You noticed things others missed. |
| 80 – 109 | Case Cracker | You solved the case. The bureau is proud. |
| 110 – 139 | Master Detective | Impressive. You see what others overlook. |
| 140+ | ⚿ Bureau Legend | A career-defining performance. |
Three tiered hints are available in every case. Hints are a last resort — they carry a team penalty and should only be used after genuine effort has stalled. The hint system is built on a group vote: you cannot open a hint without majority agreement.
A good rule of thumb: if the group has been in the same discussion loop for 10 minutes with no new evidence cited, and the Auto-Host nudge hasn't resolved the blockage, a Hint 1 is appropriate. Hints exist to keep the game moving — not to be hoarded as a point-saving strategy.
CaseBoard is designed to be fully self-hosted. No dedicated game master is required. The Auto-Host page handles all facilitation automatically — so every player at the table, including the person running the session, can play fully.
Open 00_Auto_Host.html on a shared screen at the start of the session. The Auto-Host provides:
Place the Auto-Host on a TV or projector where everyone can see the timer and current phase. Individual players open their evidence on their own phones or laptops. This separation keeps the shared screen clean while each player manages their own dossier.
CaseBoard is designed with specific mechanics, but groups can adjust the experience to match their style. These variants have been tested and work cleanly with the existing evidence structure.
CaseBoard cases are single-solution — once you know the killer, the surprise is gone. However, the game scales well as a teaching tool: players who have solved a case can mentor new players through it, taking on a host-adjacent role rather than competing on score.
Cut this section out or keep the page open during play. Everything you need in one view.